ULTIMATE MOVE KNOW-HOW – Fighting Game Tutorial!

ULTIMATE MOVE KNOW-HOW – Fighting Game Tutorial!


Now, It’ll get more abstract, so your imagination will be needed! Since this is an important topic. We perceive punches and kicks… However it’s different for the game, it perceives different kinds of boxes that move around all the time. Keywords: moving boxes There are different kinds of boxes. For example, Ryu can create a box, that can damage the opponent… when I input an attack. This offensive box is called HITBOX The Hitbox can collide with another box This box is kind of defensive And present all the time, both characters have them This box is called HURTBOX Damage is caused when Hitbox and Hurtbox collide As you can see at Guile’s health bar However another effect will be caused I will talk about this later on Hitbox and Hurtbox have different properties E.g. Size / Priority change depending on the move As I mentioned earlier, when Hitbox and Hurtbox collide Stun will be generated Guile e.g. can’t do anything during the stun This kind of stun is called HITSTUN Guile can’t attack, block or move during Hitstun Keep in mind that The duration of the Hitstun also depends on the moves Some moves deal a small amount of Hitstun, Some deal a lot, so that you can do a COMBO … I will demonstrate you something If I hit him with a move having big hitstun I’m earlier able to do something Maybe a combo if it’s enough Hitstun I will jump now to show you that I can do something before him Did you see? My char jumped earlier Both chars were jumping a soon as they were able to Ryu jumped earlier since Guile was still stunned Moves can deal different amounts of Hitstun Right… So When does an opponent hit me? There are 3 different options: Either when he interrupts me before my Hitbox is generated Option #2: He hits my hurtbox when my hitbox isn’t active anymore For example he hits my extended punch hurtbox Option #3: He avoids my Hurtbox When he jumps and attacks for example Since he attacks from the air and avoids my low attack So, I get damaged… I didn’t mention so far another kind of stun Which is generated when the opponent blocks an attack This is called BLOCKSTUN Blockstun is also a central regarding turns It’s similar to Hitstun, the opponent can’t do something during the stun You can either be plus and have an advantage I will show you… Ryu jumped earlier since he was plus In opposite to hitstun, Blockstun (blocking) avoids damage So you will try to block incoming attacks Special moves however deal tiny chip damage if you block them Blockstun is a very important term Since Fighting Games are turn-based Yet it doesn’t seem like this Attack and defense transition into each other fluently Reality: It’s similar to games like chess Or poker where players take turns So attack and defense are closely connected E.g. in boxing-fights Fighter 1 pressures Until Fighter 2 attacks / counters him Because Fighter 1 had to recover from a punch There a 3 situations after a connecting move: #1 – Advantage, #2 Disadvantage, #3 Draw This depends on 2 factors: #1 the RECOVERY time of the move and stun After the recovery, the opponent can still be stunned This is an exaggerated example… I’m at advantage, so I can do something earlier Since the stun is still active after my recovered move So I am plus If I hit him and he’s long enough stunned, I can combo Another possible situation: The stun of my move is over however it still recovers So I have an Disadvantage Accordingly I’m minus… I’ll demonstrate this… This time, Guile can do something earlier Since he isn’t stunned while my move recovers Did you see it? He could move / attack before me Moves can be plus or minus Or Neutral (+-0) Neutral is rarely the case Plus or minus can be differently high If a move is extremely plus You have an extreme advantage ->your turn or combo (if it hit) If a move is extremely minus You could be punished So he can hit me after my move even if I try to block… His attacks will hit me, if they are fast enough He could jump very early Missing a DP can hurt as hell! So you should know how SAVE your moves are! Remember: Stun

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